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Spherical video coding is critical to the success of many virtual reality and related applications. This paper focuses on an important class of spherical videos whose dynamics involve camera motion. A common approach to spherical video coding is to project from the sphere onto a plane (or planes), where a standard video coder is applied. The projection induces warping resulting in complex non-linear motion in the projected domain that severely comprises the performance of motion models in standard coders. To overcome this shortcoming,