https://www.selleckchem.com/pr....oducts/pf-04620110.h
GTR is proposed to randomize the texture of source images into diverse unreal texture styles. It aims to alleviate the reliance of the network on texture while promoting the learning of the domain-invariant cues. In addition, we find the texture difference is not always occurred in entire image and may only appear in some local areas. Therefore, we further propose a LTR mechanism to generate diverse local regions for partially stylizing the source images. Finally, we implement a regularization of Consistency between GTR and LTR (CGL